Driving Characteristics

In FRC, every win, draw or loss is contingent on the design choices you make. When it comes to excelling at the game, the number one priority for every team is to drive, and to do it well. For the drivetrain, decisions like mounting your 2x1s above or below your swerve module mounting holes or choosing your bellypan thickness all play a part in your results. So here are some driving characteristics which you should acknowledge when designing:

Gearing

When you design a drivetrain, you can either gear it for torque or for speed

  • If your drivetrain is geared too tall, that means it takes too long to reach top speed but has stronger traction
    • Robots geared too high will do better with pushing (which can be thought of like torque)
  • If your drivetrain is geared for top speed and acceleration, that means it is very fast and can reach its maximum velocity much quicker, but the tradeoff being that it won't win many pushing matches
    • Prioritizes speed over torque 

Screenshot 2026-07-09 133449.pngScreenshot 2026-07-09 133310.png

For a deeper dive into drive base design, refer to the Drivebase Design  page in the Design Process book.


Revision #4
Created 8 July 2026 00:35:19 by faux_kappa
Updated 9 July 2026 18:42:10 by faux_kappa