Driving Characteristics
(SprintIn distFRC, calcevery picwin, here)draw *Addor stuffloss fromis previouscontingent pageson thatthe applydesign choices you make. When it comes to excelling at the game, the number one priority for every team is to drive, and to do it well. For the drivetrain, decisions like mounting your 2x1s above or below your swerve module mounting holes or choosing your bellypan thickness all play a part in your results. So here likeare gearingsome highdriving andcharacteristics acceleration*which you should acknowledge when designing:
- Swerve
isdrivetrains are built for maneuverability rather than a pushing tank, which would be the job of a tank drive OverallAccelerationIdeais-->prioritizedSelectinsprintgamesdist,whichobstacles,requirehowlots of change of direction and a need for a fast top speed accumulation- Tall robots which have a need for speed require heavier drive bases to maintain balance
Gearing
When you wantdesign a drivetrain, you can either gear it for torque or for speed
- If your drivetrain is geared too tall, that means it takes too long to
mountreach top speed but has stronger traction
- Robots geared too high will do better with pushing (which can be thought of like torque)
- If your drivetrain is geared for top speed and acceleration, that means it is very fast and can reach its maximum velocity much quicker, but the
swervestradeoff(cornerbeingorthattube)it won't win many pushing matches- Prioritizes speed over torque

