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Frame

    When

  • Needconstruction 4your piecesframe, ifyou'll 2x1need

    1) 2x1s for the base (Qty - 4)

      2)

    • Bellypan
        (Qty
      • - 1)

        3) Mounting tubes (Qty - 1 or 2)

        Note - Wall thickness of .100100" or thicker = thick wall (Goodgood for chassis fordue to durability and high impact surface

      • resistance)

  • Bellypan

    • Has manysmall grommitholes in certain areas known as grommet holes to allow for elecelectrical components to mount, and has holes along the perimeter for mounting onto chassischassis. All bellypans have a cut extrusion pattern along the surface which saves weight and savemakes weight.it Knownlook nice, which is known as pocketing
        • Laser cut by sponsors
        • Typically 1/16" to 1/4" in thickness
        • Thicker bellypans have smoother driving due to lower center of mass (COM is VERY important)gravity

     

    Mounting Tubes

    • Mounting tubes are integrated ininto the middleframe design for structural support and for mounting separate subsystems andlike increasingshooters, overallintakes, durabilityclimbers,
      • Connected to core 2x1s by gussetsetc.
    • Mounting tubes.png

      • Place battery first when designing drivetrain as it is the heaviest so you can take COM into account (important for deciding how smooth your robot can drive)
      • Tungsten sheets are heavy and good for COM, but very expensive (Insert mcmaster carr tungsten sheet price pic)
      • When designing your drivebase, your main goal should be maximizing COM while maintaining efficient mass to incorporate toher subsystems in the future
      • Acceleration is prioritized in games which require lots of change of direction and a need for a fast topspeed accumulation
      • Tall robots which have a need for speed require heavier drivebases to maintain balance
      • If geared too tall, it means it takes too long to reach topspeed
        • Robots geared too high will do better with pushing (kinda like torque) while bots geared for top speed won't (Speed is inverse of torque)